swyggi said:
The aftermath happens, but regardless we didn't get to know Cyan's family that well; nor Cyan to feel any impact on a personal level. After all, how can we as humans be moved to something we haven't had enough time to become attached to? It doesn't just instantly happen, it takes time to build these important moments and then finally let them explode. Interactions are what generally build these moments, and while FFVI did indeed have a lot of good moments, most of them happened too soon.
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Did you even play those parts?
True, you never got attached to Cyan's family and barely knew Cyan, but the scene at the train station is just *incredibly* moving and the way it's laid out is one of the most moving scenes in *any* game.
You don't have to be super attached to a character to still feel for them. I'm not trying to say Aeris' death wasn't an emotional scene, I'm just saying there are many more much more emotional than that one.
Most of the FFVII emotional scenes just didn't have any heart or soul to them and were so two dimensional. Yeah, it sucks that Aeris died or that Sephiroth decided to burn a village, but the way they were written and presented...it just wasn't very good.
Then you get a game like FFVI and a scene like the train station where every little piece of that is put together so perfectly you pretty much just don't have a soul if you aren't moved by it even if you aren't super attached to the characters. That's the difference between good writing and direction and FFVII.








