The way I see is which system hit the $250 mass market price first will get the bigger share of the market. as we see on 360's sale after christmas, even with quality software released each month, the 360 continue to have sluggish sales. rather this slow sale is due to people holding off for the elite version, we'll know when april and may data is out. no matter how many kick ass killer title will release on each system, its just to hard for the general casual gamer to justisfy a 400-600 purchase to play game on. The Wii does compete xbox and ps3, just not hte graphical end user, but they are compete for the total market share. MS and Sony will have to do something to slow down Wii's momentum before nintendo lead too far off, because dev will allocate most of their resource to the Wii if nintendo have a bigger market share. If you are the developer, what do you choose??? bigger install base (less risk) + lower development cost or huge development cost + small install base (more risk) e.g a game cost 5mil to develope on wii with a 6.5 mil install base or a game cost 20mil with 10 million install base??? you can make 2-3 games on wii with the same amount you spend developing for the 360 or ps3. if one game failed you only loose a minimal amount on the wii, now if a game failed on ps3 or 360 thats a huge lost. you can argue all you want about how the wii cant do nice graphic, developer dont think this way, they go where there is less risk and more chance of making bigger profit. 360 and ps3 need to start focus on getting the mass market support instead fighting over a ninche hardcore market or it'll be too late if nintendo start having a lead over both console in market share.







