| steverhcp02 said: I really enjoy developers that know how to make achievment or trophy lists. I agree about the 100% thing, i feel like its a product and if i buy it or play it i should complete what the devs feel is 100%, it bothers me when they put stuff in that makes no sense or makes you play the game differently. Like KZ2 badge trophies, like absurd melee kills in a match, people get into games online and try for this achievement ignoring the focus of the MP aspect and it ruins the experience. Achievements or trophies should be fluid in the game, not pains or timesinks. |
Exactly! Achievements shouldn't break the flow of a game.
I don't mind so much of an achievement is difficult (so long as the game is working as intended of course), I actually enjoy it in that case, but time-consuming and/or grinding achievements are the worst. Project Sylpheed, fun little game (I love 3d space shooters, well, and 2d shooters too), after beating it a few times (you do a new game+ type thing) and beating it on the hardest mode, I thought I was done. Go to check the achievements, turns out I needed to grind more kills and 'total weight destroyed' before I got my achievements done. It took 9 more play-throughs (can't mission select or I'd have just picked the mission with a bunch of carriers). So pointless.
I wouldn't have minded Modern Warfare:1 if only flashbangs worked properly on the plane, I got some strange glitches while going for that achievements (throwing a flash in, goes off, not a single enemy blinded, including the enemies right behind (and looking at) or on top of the flash).







