Mendicate Bias said:
This is a one time reply because I'm too busy to get into an argument with someone who is clearly a child, does it make you feel good to say contards? Are you supposed to impress me by telling me about those glitches? You do realize that Halo has just as many intricate details that an average gamer like you could never see. Here I'll give you a list just so we can compare our e-penis size since you seem to like doing that. backpak reloading, double melee, crouch landing, bxr (instant kill move if pulled off correctly), double shot (shooting two instant shots from br that can be stringed into a double combo for a two shot kill), bxb, crouch melee (the technique of ducking below opponents melee at last second and countering), grenade reload, grenade jumping, spawn manipulation/spawn blocking, jump melee, grenade blast bouncing, ghost jumping, slant acceleration. Thats just the tip of the iceberg and are pulled off by pro's constantly in games. I'm willing to bet money that you could not pull off a quad shot or even a double shot in the middle of a game so don't start listing me glitches. The MLG pro's are "contard" pro's as you call them that make tens of thousands of dollars playing console fps. Some like Walshy and T2 make millions of dollars playing one game. Name me one fps PC tournament today that has events every month with a top prize of $20,000 and with a national championship prize of $100,000? Thats not including the contract fees they get from MLG for signing on as a pro player. So if console fps are so easy why don't your leet friends show up and wipe all the console noobs away and make themselves some free money? Hell why don't you show up with your elite PC skills and show them all how much of a noob they are and make yourself a couple thousand dollars in the process? The fact is that console fps were designed to play one way and PC fps another way and both take skill in their respective field. This isn't about putting the kb+M head to head with the DA, its about realizing that both input devices take skill to master. Although I think you may be a little too daft to understand that. At whoever challenged me on my race car analogy. The point I was making was that some sports do make it harder for their athletes to compete because if they make it too easy they reduce the skill gap. This is especially true of sports that requires its participants to use a man made machine like a car, boat, plane or controller.
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Stand by what I said, that "pro" console vid was a joke. The skill ceiling is so pathetically low it makes CS: Source look like pro StarCraft. The reason it's popular is because a lot of people play Halo, and a lot of people play Halo is because Halo is easy. It's the WiiSports of FPS. The same could be said of WoW which I noticed also has a "pro" scene.
Yes I agree the 2 different games require 2 different kinds of skills, but to say those skills are "equal" is laughable. Show me a vid of anyone from a console FPS doing anything like Vo0 let alone doing it 100% of the time like strafe jumping. Explain to me what they're doing, show me the error of my ways.
I know you're trying to make a point but come on, even the Counter-Strike guys at the height of popularity knew it took more skill to play Quake 3 and they freely admitted it.
3rd Party Wall of Shame
http://www.nintendoworldreport.com/forums/index.php?topic=30478.msg581036#msg581036