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MikeB said:
@ NJ5

Space is not a big bottleneck on the PS3, so it's natural that developers don't worry about optimizing for space


I think good devs always try to optimize things, for example in Ratchet & Clank: Tools of Destruction and Uncharted they optimised the design to have a very limited amount of loading and seamless connection between story telling cutscenes and gameplay. In Ratchet the cutscenes are rendered on the fly, so when you shoot a nano-swarm just before entering the cutscene it will be there or when you upgrade your armour-suit Ratchet is wearing his new cloth in the cutscene.

The end result matters and developers will try to get it right as much as possible. On the PS3 there just more and wider options available to developers.

You don't really understand what "optimizing for space" means, do you? It means trying to reduce space for the sake of space. There's absolutely no incentive to do that on console games which don't require installation to a hard drive, except where it affects the things you talked about, or when you're running out of space.

 



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