MikeB on 24 November 2007
@ NJ5
Space is not a big bottleneck on the PS3, so it's natural that developers don't worry about optimizing for space
I think good devs always try to optimize things, for example for Ratchet & Clank: Tools of Destruction and Uncharted: Drake's Fortune they optimised the game design to have a very limited amount of loading and seamless connection between story telling cutscenes and gameplay. In Ratchet the cutscenes are rendered on the fly, so when you shoot a nano-swarm just before entering the cutscene it will be there or when you upgrade your armour-suit Ratchet is wearing his new cloths in the following cutscene.
The end results matter for enhancing the game experience and developers will try to get this right as much as possible. On the PS3 there are just more and wider options available to developers.