JaggedSac said:
We seem to be making the same point on this one. Someone is able to do something the designers didn't anticipate, changes are made to bring it back to stable state. It is up to the designers to really make that call. Carmack decided against dropping the hammer down. But I need to make a point on Q3 being too easy. Once both players are masters of aiming and shooting, it then should become an excersice of using the environments and weaponry placements to get the upper hand, not exploits. Perhaps I am a stickler for rules though. |
I have no problems with rules, sorry if it came off so harsh. Sometimes you just have you unload, especially when you're accused of being a "baby gamer" or "too easy" due to your platform of choice. You can probably imagine it feels nice to come out guns blazing on a particular topic when the tables are turned.
Aiming and shooting wasn't really the primary advantage of Quake 3 at high end play, it was a lot more about tempo control and map manipulation. Do be able to do that you needed speed, more of it than the other guy and sometimes you were just blindly running your route. Think of it kind of like those games where you control a checkpoint (like battlefield games), only you have about 5 or 6 points on a given map to control and you're doing it by yourself.
The most impressive thing in my eyes in that Vo0 vid isn't so much his running/jumping/shooting, but if you look at the score at the bottom, it's like 30-1 or 20-2 or so. At the top end (hell even the mid-level Q3) everyone moves and shoots like that, but controlling the tempo and holding down the whole map like that is a whole other level. There's a whole layer of strategy most people never saw in Q3 and now that it's a dead game sadly will probably never know.
3rd Party Wall of Shame
http://www.nintendoworldreport.com/forums/index.php?topic=30478.msg581036#msg581036