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JaggedSac said:
cAPSLOCK said:
JaggedSac said:

If having to fucking strafe, jump, and turn in order to compete, then fuck that.  How is that enjoyable?  Sure the Harlem Globe Trotters can do some cool fucking shit in their style of basketball, but they don't allow that shit in professional games.  Why?  Because the game of basketball was designed a certain way and was meant to be played a certain way.  You might watch a video of the Harlem Globe Trotters and think, "Hey these guys are better than NBA players."  But the reality is that they probably are not as good as NBA players when playing the game how it was intended.  What strafe jumping did was FORCE gamers to play in a way that was not intended(or they would get beat by people who did do it), and in a way(in my opinion) that is not as fun.  And that is what gaming is all about, FUN.  No one wants to play against exploiters and glitchers.

Uh, pretty sure if you can strafe jump and rocket jump you have the basics pretty down pat, that's generally the point: the "intended" version of Q3 was too easy. It's a lot easier to aim and control yourself at 10 mph than 50. And the game of basketball changed a lot for the enjoyment of everyone, Kareem Abdul Jabar and Wilt the Stilt caused a lot of rule changes because they dominated so heavy-handed. Think of Vo0 as Wilt Chamberlain, not a Harlem Globetrotter.

And yes, there were a lot of post release patches and mods that opened up those trick jumping avenues even more--so it was embraced. Hell Carmack thought CPMA mod was a great idea, so not only did he not do anything to stop all those sploits with vanilla Q3, he encouraged people to make more!

We seem to be making the same point on this one.  Someone is able to do something the designers didn't anticipate, changes are made to bring it back to stable state. It is up to the designers to really make that call.  Carmack decided against dropping the hammer down.

But I need to make a point on Q3 being too easy.  Once both players are masters of aiming and shooting, it then should become an excersice of using the environments and weaponry placements to get the upper hand, not exploits.  Perhaps I am a stickler for rules though.

I have no problems with rules, sorry if it came off so harsh. Sometimes you just have you unload, especially when you're accused of being a "baby gamer" or "too easy" due to your platform of choice. You can probably imagine it feels nice to come out guns blazing on a particular topic when the tables are turned.

Aiming and shooting wasn't really the primary advantage of Quake 3 at high end play, it was a lot more about tempo control and map manipulation. Do be able to do that you needed speed, more of it than the other guy and sometimes you were just blindly running your route.  Think of it kind of like those games where you control a checkpoint (like battlefield games), only you have about 5 or 6 points on a given map to control and you're doing it by yourself.

The most impressive thing in my eyes in that Vo0 vid isn't so much his running/jumping/shooting, but if you look at the score at the bottom, it's like 30-1 or 20-2 or so. At the top end (hell even the mid-level Q3) everyone moves and shoots like that, but controlling the tempo and holding down the whole map like that is a whole other level. There's a whole layer of strategy most people never saw in Q3 and now that it's a dead game sadly will probably never know.