NJ5 said:
If the soldier is very near a heavy with no medic, and the heavy doesn't have the minigun revved up, the heavy is fucked of course. But that is already the case now. At long range, what I said in my previous post still stands. The soldier has to be much more precise to hit the heavy once, and it's not hard to dodge later rockets as you have to move less than before due to the 70% smaller blast radius.
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Yes, it's even more so the case now though, even though a heavy should excel short-mid range.
At long range neither the heavy or the soldier will be getting much of anything done (even since they reduced the minigun spread). The soldier however will be able to area deny the heavy because of the rocket speed. I see this rocket launcher as a direct target for heavies, it will be much more difficult to hit smaller and faster targets. The heavy however is the slowest, and the largest target in game.
Edit: Someone worked out it will be moving faster than an uncharged huntsman arrow (also faster than the sandman ball) without having any arc.








