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SeriousWB said:
NJ5 said:
SeriousWB said:
NJ5 said:
SeriousWB said:
This Direct Hit is just a skullfuck to heavies =(

Why? It only increases damage by 25%. Heavies have plenty of health and usually a medic with them.

 

It also shoots a hell of a lot faster.  So upon being hit by that first rocket he has less time to react before being blown to pieces.  Heavies don't perform well against any decent soldier as it is, this just looks to even worsen that. 

No, the firing rate should be the same. Each rocket gets there faster, but the interval between them is the same.

You have less time to dodget the first rocket, after getting hit once you have the same amount of time to escape the second. Furthermore, it's easier to escape a rocket, as the blast radius is greatly reduced.

 

With 80% faster rocket movement, there is no way in hell a heavy dodge anything.  They move like grease sliding down a window pane. 

Bah, I looked but couldn't find the small cartoon showing the plethora of counters for heavies.  This IMO, is to be added.

If the soldier is very near a heavy with no medic, and the heavy doesn't have the minigun revved up, the heavy is fucked of course. But that is already the case now.

At long range, what I said in my previous post still stands. The soldier has to be much more precise to hit the heavy once, and it's not hard to dodge later rockets as you have to move less than before due to the 70% smaller blast radius.

 



My Mario Kart Wii friend code: 2707-1866-0957