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There are so many... The ones that instantly came to mind are

Fallout 3 - After spending so much time with Oblivion and with that engine and feel of gameplay I guess the Fallout experience (despite being somewhat different) just felt all too familiar and worn out to me.

CoD 4 and beyond - Loved CoD 1, 2 and 3 but CoD 4 just went too far for my taste with over the top action meanwhile the gameplay feel was identical to 2 and 3 with the only thing changing being the gun sizes and scopes which gave the illusion of altered gameplay. The graphics never looked that great to me either. Beyond this I gave up on the series.

Batman: AA - The atmosphere is presented pretty much perfectly through the visuals and sound but the gameplay just felt too simplistic in platforming and combat (the bulk of the game).

The Chronicles of Riddick: Escape from Butcher Bay (last gen version) - I think this game was acclaimed to be a great game solely based on the graphics. I think people overlooked the gameplay. There was a lot of variety and the story was well told but the controls (movement and sensitivity) were really awkward to me. It really ruined playing the game itself.

MGS4 - I'm all for great stories and don't mind long cutscenes. For a lot of games I wish they were longer in order to flesh out the plot and characters. In the case of MGS4 I got annoyed with the cutscenes. Not because they were long, not because they were boring (they were the complete opposite), but because to me it felt like al lot of good gameplay opportunity sequences in the game were experienced through cutscenes rather than gameplay.