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routsounmanman said:
LordTheNightKnight said:
routsounmanman said:
Do you guys know the meaning of ping? It would destroy NSMBWii online. It could be a 8-bit game and still lag due to slow ping.

I try to be up for learning new things. What specifically would be the problem?

Ping is the time required to respond to a call between the client and the server / another client. You can have the fastest connection in the world and still have very low ping, thus, when you browse a page, you see no difference from the person next to you with a 1Mbps connection.

Mario platformers require quick reflexes, thus low ping, response time. The network system is not fast enough for a game like Mario, or other split-second decision games.

I'll expand on this by saying shooters are a completely different category from something like a platformer, since shooters rely heavily on prediction in their coding since the days of DOOM on 56k.  Look at how the characters physically interact in NSMBW, now show me a shooter that has that level of interaction between players. Again shooting doesn't count because it's (usually invisible) projectiles relying on prediction, which also leads to so many "oh that's a bunch of BS!!!!" moments in online shooters. Compare local FPS gaming (LAN party or 4 player split screen) with online, you'll see a massive difference.

Actually Gears of War had physical projectiles, and its online was pretty abysmal from a technical standpoint (host advantage was very apparent).