routsounmanman said:
Ping is the time required to respond to a call between the client and the server / another client. You can have the fastest connection in the world and still have very low ping, thus, when you browse a page, you see no difference from the person next to you with a 1Mbps connection. Mario platformers require quick reflexes, thus low ping, response time. The network system is not fast enough for a game like Mario, or other split-second decision games. |
I'll expand on this by saying shooters are a completely different category from something like a platformer, since shooters rely heavily on prediction in their coding since the days of DOOM on 56k. Look at how the characters physically interact in NSMBW, now show me a shooter that has that level of interaction between players. Again shooting doesn't count because it's (usually invisible) projectiles relying on prediction, which also leads to so many "oh that's a bunch of BS!!!!" moments in online shooters. Compare local FPS gaming (LAN party or 4 player split screen) with online, you'll see a massive difference.
Actually Gears of War had physical projectiles, and its online was pretty abysmal from a technical standpoint (host advantage was very apparent).
3rd Party Wall of Shame
http://www.nintendoworldreport.com/forums/index.php?topic=30478.msg581036#msg581036