vlad321 said:
Yes and that's why they fixed games so that they are fast, fast enough to compensate for easy aiming. The side effect of that is that there is a lot less time to react, think, and re-think and ultimately it comes out to be harder than if it was slower. Meanwhile I can go pee and sing a song while MC does a 180 degree turn using an analog stick.
I also got my argument for aut-aim specifically against Halo and used this as a back up for my argument: |
I've already argued with you that speed doesn't equal skill so I'm not going to get into that argument again.
As for the auto-aim argument. I am almost positive that table is from Halo 2. The reason being it does not include very many weapons from Halo 3 but all the weapons from Halo 2. As most people know the auto-aim in Halo 2 was horrendous. I don't know if it was because it was Bungies first major online game and they didn't know how to tune the game for online play or what but for whatever reason Halo 2's onlines had a massive amount of autoaim and magnetism as well as a plethora of other problems. It has by far the weakest skill based multiplayer of the Halo games although it made up for it in other ways. However if you play Halo 3 you can instantly tell that the problems Halo 2 experienced with its online component were all rectified. If you don't believe me try to sweep snipe in Halo 2 then do the same thing in Halo 1 or 3 and see how different it is.
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