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For those people arguing that because its harder to aim with a gamepad that makes it inferior well then theres the flip argument, its too easy to aim with a mouse.

For example every single major racing organization from F1 to Nascar introduced ABS systems to their cars and then subsequently banned them. The reason was the ABS systems made braking so easy, something that had previously taken a massive amount of skill to do, that the difference between the best and worse racers diminished greatly. Effectively the skill gap decreased because ABS systems made racing too easy.

I can argue that the learning curve involved with getting good with a gamepad actually increases the skill because KB & M is so user friendly and easy anyone can get good with it.

The fact also remains that a console user only plays against other players with gamepads and the same is true for PC players so putting the two systems head to head is pretty pointless.

Also for the autoaim argument. I think some of you need to go look up the difference between autoaim and magnetism, they are completely different concepts and your getting them mixed up. While some games do offer high autoaim and magnetism the games used in MLG and all professional FPS gaming tournaments offer very little or no autoaim. Just to give one example, but there are plenty more, Halo 3. The sniper has absolutely no autoaim or magnetism and the battlerifle has minimal autoaim at short distances but absolutely no magnetism what so ever.



                                           

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