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Khuutra said:

The weakness here is that NSMBWii doesn't just render what's on-screen, and often deals with many, many, many more moving objects with individual path-drawing (try those damn water levels with school of about thirty fish, each with individual pathfinding)

Fair to say. That is also why I am not restricting the argument to just Brawl. There have been a number of games that require rendering of a rather large area done online. You can have 2 people play MKWii online with 10 other players. Rendering all the possible cars on screen, along with whatever zany levels (many of which have as many NPC objects) can be done extremely well. Mario Kart, however, is much more forgiving in the lag area.



Starcraft 2 ID: Gnizmo 229