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LordTheNightKnight said:

That is NOT WHAT I WROTE. I wrote the CHARACTER MODELS are on the level of the character models of that game. There is a difference.

Don't give me this "demonstrably better" crap, when I've already stated that levels are not the same in Smash Bros.

And just being a goomba is not an argument. One is an 8-bit sprite and one is a 3D model. That you think those are even comparable makes it look as though you don't really have an idea of how computer specs work.

If you really think that the wii has trouble rendering 7 or 8 goombas at a time, or can't "process" having more somewhere in the level waiting for you, I'm guessing you don't really know how computer specs work either. The wii isn't a beast by any stretch of the imagination, but come on, look at the game!

 

 

That is not the pinnacle of what the wii can handle! Do you think those koopa troopers are more complex than the enemies in the conduit? Really? You think those teeter totter physics are more intense than those of Boom blox? Or is it the combination of the teeter totter physics with the koopa troopa, and keeping track of which direction those coins are moving that is really pushing it?



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