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vlad321 said:

To put this utter fail to rest:

EVERY console FPS game has auto-aim. EVERY. FUCKING. ONE. You know why? To make up for the shit that the analog sticks are for control. PC games haven't had online auto-aim since the days of DOOM 2, and that was just so you can shoot vertically, still had to aim horizonally for yourself.

 

I rest my case, vicotriously.

 

P.S. Does UT3 really allow for cross platform gaming? It might be worth re-installing just to fuck with the poor analog users if it is.

I can actually can control an FPS game quite easily with DA.  Not once does it affect my enjoyment of the game.  You are correct though that M&K are faster and more accurate, but exactly how does that matter?  Other than affecting game design? 

In what portion of the FPS design paradigm does the DA create an issue? 

Does it make skill matter less?  Nope, there are professional console FPS gamers that would wipe the floor with your ass beyond any fucking doubt.  The ranking systems on certain console games show a large assortment of skill sets.  So that can't be it. 

Does it make the games less enjoyable?  Hmm...I play both pc and console fps games and I seem to enjoy both a hell of a lot.  So that can't be it. 

Does it prohibit the gamer from the basics of the FPS genre?  Shoot people, flick switches, jump around, drive vehicles.  Nope, they can all be done.  Sure one cannot macro a key to switch a weapon and use the alternate fire in one click, but is that really necessary for fun?  My favorite FPS game of all time, Tribes, could easily be played with DA.

I disagree with this whole "which one is better" argument.  IT DOESN'T FUCKING MATTER.