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LordTheNightKnight said:
KylieDog said:
LordTheNightKnight said:
"The lag is ABSOLUTELY no excuse for NSMBW not to have an online component. If some of the Wii's other games have it why can't NSMBW. If much more demanding games period, can have online there is NO reason NSMBW can't."

Just assuming it's not as demanding is not proof. You have to actually show the resource use in terms of hard numbers. You can't just assume it's so and expect the games to be that way.

 

Why do you always post this type statement.   If MW: Reflex can do 12 players online (or is it 10..whatever) I think is safe to say that NSMB Wii can do it too.   Not exactly pushing the system is it.  In any way at all.

 

Posting "but you don't know" when it pretty obvious the answer is a terribly weak defence.  It is on level with saying if you hold up a dinner plate and let it go it won't dropt o the ground, "because you don't know".

Gravity is not an unproven thing. The specs and system resource usage of NSMBWii is. You claim I have a weak defense, but you think a hard and fast force of nature is a metaphor for how something runs on a computer.

No offense, but do you really think that NSMBW is really pushing the wii to it's limit? What's it doing that Smash Brothers didn't? What is NSMBW doing that is using up more resources that Smash Bros, to such an extent that it had to strip out features present in Smash bros? Your argument from incredulity seems a bit of a stretch. Do you really believe it, or are you just trying to take a debating stance?



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