Vetteman94 said:
|
According to a demonstration given to Edge magazine, the game will use a unique control scheme.[14] A trigger button on the PlayStation 3 controller will move the character forward. It will take advantage of the button's analogue function, allowing the user to control the speed of the character's movement by pressing harder or softer on the button. The left analogue stick will control the movement of the character's head and the direction the character moves in relation to where the character is looking. David Cage explains that this frees the movement of the character from the perspective of the camera. The rest of the game is played using a series of context sensitive actions such as picking up a bottle in a grocery store and hitting a robber on the head with it, and quick time events, normally for chase and combat sequences.
It not entirely QTEs, I'll edit my post, but it is QTE heavy and personally, I really hate QTEs. I will not play a game where all the actions are QTEs. I just wouldn't enjoy that in the slightest. I love adventure games because they are cerebral and relaxing. To me QTEs have no business being in an 'adventure' game. But that's my personal taste and no reflection on the gaming community as a whole.
@CGI-Quality - I didn't realize the game had multiple endings. I did stop following it some time ago for the above reason. My bad.







