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LordTheNightKnight said:
"They have the manpower, it's just a matter of priorities."

The thing is that Nintendo finds that too many people can just make a game bloated. Brain Age was deliberately made with a small team, with only so much time and money. Wile many developers see that as a reason to cut corners, Nintendo sees that as a way to enforce making the games better without relying on all the bells and whistles. The same with NSMBWii. They wanted to look at the game without the crutch of just throwing more money and manpower at it.

Yeah, this philosophy is enshrined in Innovator's Dillema, isn't it? So anyone interested in it can read about it there...



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.