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CGI-Quality said:
Profcrab said:
I've been interested in seeing where they were going with Heavy Rain. The concept sounds great, but I am not behind the control implementation. I HATE quicktime events. I hate 'em. HATE HATE HATE them. Unfortunately, I think that developers come to the point where they either have to come up with a more innovative way of handling an event for which they only want a few well defined outcomes or they just go with the button matching. For a game like this, they are going for telling a story and trying to immerse you with other aspects of the control scheme and story progression. The quicktime events will keep me away, but I like seeing companies experiment.

I give this thread a 9.8.

The game won't be just QTEs though. I've drilled this into the ground though, so you take it for what it is.

I know it isn't only QTEs, but it does use them and I hate them.  I read about the control scheme for moving and manipulating things.  It isn't just QTEs.  However, I think of QTEs as the single worst innovation in gaming.  Rock Band or Guitar Hero are about as far as I want to see button matching go.  I'd rather spend a month with a Virtual Boy stappled to my head than see another game made with QTEs.  I'm not kidding here, I really fucking hate them.  They take control away from the player and make you pay attention not to the cinematic, but to focusing in on the place where the button flashes because if you don't hit it, you are dead or fail, or you miss your part in the Simon Says sequence that leads you to victory.  Fuck QTEs, fuck them and the developers that use them.

Other than that, I think the game concept is interesting.

I give that post a 9.5.



Thank god for the disable signatures option.