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My issue with the too hard or too easy is that it's usually a syllogism. They're not being consistent with the word hard. When it's too easy, it's hardness related to a hardcore gamer. When it's too hard, it's hardness related to a casual gamer. This makes their standards literally impossible to please. You will never find a game that is both challenging to hardcore gamers and easily accessible to casual gamers without multiple difficulty levels. Even when a game has these, it apparently isn't enough because games like MP3, TC, and FE have multiple levels of difficulty that would seemingly work for both hardcore and casual.