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I think most of the valid comparisons with SM64 are:

1. The hub in SMG isn't as great as the castle in SM64.

2. The linear platforming in SMG pretty much gets rid of the slightly more open feeling and exploration of the worlds in SM64.

Making the hub smaller increases the linearity of the game. I welcome the move to a more 2-D feel of platforming set in a 3-D world. As far as the camera when swimming I found that tapping the C button would take care of this. Moving around a sphere could be disorienting and stomping on a goomba did take practice when Mario was upside down.