JaggedSac said:
C is only part of the reason. Even the battles in Halo 3 are more epic in scale than both Killzone 2 and Uncharted. I expect Reach to be even more massive in scale. |
Yup, that's my view on the engine for Halo games - it's targeting a lot of activity on-screen, split screen, a big, epic SF feel. By definition such an engine is not going to be trying to have the highest resolution, particle count, etc.
I think what we're going to see is a nice boost from Halo 3 engine but sure, technically for those counting pixels it's unlikely to match titles actively targeting a certain grapical fidelity.
Mind you, playing Devil's Advocate with myself, although I never expect Bungie to deliver the ulitmate technical showcase, they must have enough money from Halo titles so far to push the envelope pretty far on the 360 if they decided to in terms of staff they could hire, research they could conduct, etc. So we'll see.
Try to be reasonable... its easier than you think...