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JaggedSac said:
CGI-Quality said:
Slimebeast said:
^It's not pointless. It's very important that we can rightfully claim that we're on the same level graphically as the PS3 now.

lol.....we? We who.....?

OT:

A - The screen shots you are showing of Reach are in-engine, not in-game.

B - Truth be told, the shots of Uncharted 2 and Killzone 2 still, in most cases, looked better.

C - You can't expect Reach to compete with them graphically given that it has split-screen co-op/multiplayer.

D - HEAVY RAIN & God of War III both look better, though they are not in comparable genres, but you said graphical masterpieces, which those both will be.

C is only part of the reason.  Even the battles in Halo 3 are more epic in scale than both Killzone 2 and Uncharted.  I expect Reach to be even more massive in scale.

Yup, that's my view on the engine for Halo games - it's targeting a lot of activity on-screen, split screen, a big, epic SF feel.  By definition such an engine is not going to be trying to have the highest resolution, particle count, etc.

I think what we're going to see is a nice boost from Halo 3 engine but sure, technically for those counting pixels it's unlikely to match titles actively targeting a certain grapical fidelity.

Mind you, playing Devil's Advocate with myself, although I never expect Bungie to deliver the ulitmate technical showcase, they must have enough money from Halo titles so far to push the envelope pretty far on the 360 if they decided to in terms of staff they could hire, research they could conduct, etc.  So we'll see.



Try to be reasonable... its easier than you think...