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I've been interested in seeing where they were going with Heavy Rain. The concept sounds great, but I am not behind the control implementation. I HATE quicktime events. I hate 'em. HATE HATE HATE them. Unfortunately, I think that developers come to the point where they either have to come up with a more innovative way of handling an event for which they only want a few well defined outcomes or they just go with the button matching. For a game like this, they are going for telling a story and trying to immerse you with other aspects of the control scheme and story progression. The quicktime events will keep me away, but I like seeing companies experiment.

I give this thread a 9.8.



Thank god for the disable signatures option.