silicon on 14 December 2009
| lestatdark said: Well, that to me it's the main appeal of the game. The game doesn't pamper you, doesn't hold your hand. You make mistakes? Learn from them and next time you'll do better. You get too overconfident? Then next time use more caution. The game wants you too learn the true meaning of fighting for your life and surviving against the odds, as even the simplest enemy is equal to you. The go back to the beginning once you die system, takes me way back into the NES days, so that's only a plus to me :) |
I did make exploring more intense! Especially moving through a new section and exploring what's around the corner. Having notes left by players was a fun too.







