Kreshnik said:
Reasonable said:
Kreshnik said:
a little comparison:
Halo Reach realtime ingame engine:
Halo 3 cut scene: (the halo 3 sceen is fake though, because Halo 3s resolution is way lower! it may be CGI)
anyway, Halo Reachs ingame engine looks like cgi in comparison to Halo 3. the good thing is, its confirmed to be realtime!
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Do you have link for confirmation that was real time in-game? I've just finished reading Digital Foundry who suspect (as do I) that that is a cut-scence rendered in the new engine and not likely to be real time.
OT - well, I think the hints in the trailer, as explored in the Digital Foundry analysis, indicate the new engine should be pretty nice. However, assuming Bungie remain commited to supporting 4 player coop split screen, then the engine will I'm sure (like Halo 3 and ODST engine) sacrifice certain levels of resolution and detail for frame rate and coop, probably meaning that, in-game, Reach won't quite look as good as something like Killzone 2.
On the other hand, to get the graphics in Killzone 2 the developers had to sacrifice split screen coop and arguably accepted higher responsiveness lag.
I think Reach will look better than Halo 3, but will retain the same focus on gameplay and on-screen action over graphics.
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of course..
http://twitter.com/bungietweets/status/6616587410
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I hate to sound cynical. But everyone is using careful wording here including that link - i.e. is this a cut-scence generated using the engine or in-game? This is important as cut-scenes generated using the engine (whether pre-recorded or real-time) always look a fair way better than the game in-engine due to the control over the assets, choice of what's on screen, etc.
Look at Uncharted 2 cut-scenes vs gameplay and you can see the boost in visuals the cut-scenes have over the gameplay.
Basically, I agree with DF, until we see some completely bona fide gameplay it's too hard to guague how the game is really going to look vs cut-scenes.