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ZenfoldorVGI said:
bobobologna said:
 

I've played God of War 1, half of God of War 2, half of DMC 1, the DMC4 demo, Ninja Gaiden Black and Sigma, Ninja Gaiden Sigma 2 demo, bits of Ninja Gaiden 2, and the Bayonetta demo.  I thought God of War got a bit boring, and I love Ninja Gaiden.  I don't "get" DMC or Bayonetta.

I think it's complete bullshit that DMC/Bayonetta/NG are any more complex or deeper than God of War.  They do provide more combos, but that has nothing to do with how deep or complex a game is.  For example, Street Fighter doesn't have combos.  Tekken has a million combos.  That doesn't mean that Street Fighter is a more shallow experience than Tekken.

As for boss fights, I can't think of a single example of a boss battle in any of those games that required "complex techniques" to vanquish.  It's always just about learning the bosses attacks/movements/timing.  In fact, I'd love to hear an example of a boss battle that requires a complex technique, and how/why that complex technique is any different than what's required from any other boss battle.

EDIT:  As for the OP, I agree with everyone who said that if you've played the first hour and didn't like it, nothing else in the game is going to do it for you.  It's not like the game drastically changes in any way halfway through.

This is a little off topic. It is my opinion that Ninja Gaiden's boss battles require quite a lot of technique and strategy, and on higher difficulty levels, particularly DMD mode in the original games, the bosses are impossible without complex strategy and knowledge/timing, imho.

If you think that no boss in an action game requires complex technique or strategy, the you just haven't been playing the right action games bro, lol. Boot yourself up some DMC 1 or 3 no special edition and tell me that again, lol.(My opinion)

Anyway, yeah man, I think that the bosses take relatively little strategy in God of War, compared to other games in the genre, but the game isn't about the boss battles like I said. It's about story and cinematic overall experience, and that's why I think Naz should start at the beginning, for the story.

@binary solo

Very interesting post. Perhaps there is some complex depth in God of War that I have missed.

I never said that they don't require any strategy.  I just don't think that there's any complex technique that's require to beat them.  From my experience, it's always just learning when to attack, when to block and when to dodge the bosses attacks.  I mean, what constitutes a complex technique in your eyes?  Can you give me a good example?  I don't know if that's even possible, it could just be something that I need to play and experience for myself, but if you can think of anything, please let me know.