| ZenfoldorVGI said: Naz, know this. This series is not about gameplay, never has been. The gameplay is not deep. It is very, very shallow. The game can be easily beaten with the Square Square Triangle button combo. The gameplay isn't the reason you play this game. |
I've played God of War 1, half of God of War 2, half of DMC 1, the DMC4 demo, Ninja Gaiden Black and Sigma, Ninja Gaiden Sigma 2 demo, bits of Ninja Gaiden 2, and the Bayonetta demo. I thought God of War got a bit boring, and I love Ninja Gaiden. I don't "get" DMC or Bayonetta.
I think it's complete bullshit that DMC/Bayonetta/NG are any more complex or deeper than God of War. They do provide more combos, but that has nothing to do with how deep or complex a game is. For example, Street Fighter doesn't have combos. Tekken has a million combos. That doesn't mean that Street Fighter is a more shallow experience than Tekken.
As for boss fights, I can't think of a single example of a boss battle in any of those games that required "complex techniques" to vanquish. It's always just about learning the bosses attacks/movements/timing. In fact, I'd love to hear an example of a boss battle that requires a complex technique, and how/why that complex technique is any different than what's required from any other boss battle.
EDIT: As for the OP, I agree with everyone who said that if you've played the first hour and didn't like it, nothing else in the game is going to do it for you. It's not like the game drastically changes in any way halfway through.







