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09tarheel said:
I'm trying to think of ways to get more votes in this thread, and a way to keep the thread near the top of the hot topics page. So now in addition to just listing your top 10 retro games, feel free to talk about any and everything thing retro gaming related. I'll be picking a game sometimes, and hopefully get some people to talk about it (which will get more people to see this thread).

Now, I'm interested in Warcraft that some people have voted for. Honestlly before this I thought World of Warcraft was the first entry in the series, but apparently not. So how did the previous games in the series work? Were they also online, or were they more standard RPGs? If you like the older Warcraft games, do you also like World of Warcraft?

It's been quite a while since I've played any of the Warcraft games, so memory could be a bit off. If you're familiar with Starcraft or Age of Empires or most other real-time strategy games, then you'd understand how they worked. I'm pretty sure all games in the series were online, and I'm certain that 2 and 3 along with their expansions were.

Essentially you've got workers that collect resources which are used to create buildings and raise other units.
Some buildings unlock new units, aid in the gathering of resources, or grant the player certain abilities.
Units other than the workers were used to defend the player's buildings, units, and resources from other players as well as attack other players.

Each had a single player campaign, which would first introduce a player to the controls such as movement, gathering, grouping units together, attacking, and quickly switching to units/groups or buildings. Missions comprised of collecting/building/creating a certain amount of resources/buildings/units, surviving waves of enemies for a period of time, reaching a particular point on the map, escorting an NPC through ambushes, or simply wiping out the computer enemy. Warcraft 3 introduced the player to the Hero unit, which gains experience and can unlock/improve talents with each level. Three's story really fleshed out the Humans and Orcs, the two races present in the first two games, as well as introduced Night Elves and the Undead. Anyone that is a fan of WoW would probably enjoy the lore of the Warcraft campaigns.

The standard multiplayer pits a player or team of players against 1 or more other players or teams. Winning conditions are the elimination of all enemies. Warcraft 3 had a World Editor, allowing for the creation of tons of different multiplayer games, with various win/loss conditions. The most well-known "mod" would have to be Defense of the Ancients, which puts players on a team in control of a single hero each with no concerns of buildings or other units, with the goal being to destroy the other team's base. WoW even got it's origins from the World Editor, though I can't remember if what I played was created by Blizzard or just some very talented person's attempt at what WoW would be like.

I liked the Warcraft games as well as WoW, though I haven't played any of them in quite a while.