A number of 360 jrpgs got great reviews by Famitsu. TLR 39/40, Blue Dragon 37/40, Lost Odyssey 36/40. It's the western reviews that weren't so good. And then there's the Japanese non-rpgs like Bayonetta's freakin 40/40. The critical acclaim was there. It's just that if you are Japanese and you only want to buy one home console, you're going to buy a Wii or PS3 to play the many series you know and love. The 360 install base is going to be stunted because of that and that in turn is going to stunt sales for 360 jrpgs. Even if they buy two consoles, chances are they'll buy Wii and PS3. Because Sony and Nintendo have most of the recognizable IPs whereas M$ has to rely heavily on new IPs. And if they get an established IP on their console (and some of these have remained exclusive. ie. Ace Combat 6, Beautiful Katamari, DOA4, etc), it's either because they moneyhatted or because the developer got the 360 SDK first (and the PS3 wasn't available at the time they started development) or because the developer has said that the 360 was easier to make games for. I suspect that Ace Combat 6, Beautiful Katamari and DOA4 weren't moneyhatted though. Why? Because if M$ gave you a big wad of cash, you'd probably do the Namco thing and use that to invest in a PS3 port anyway. Namco basically admitted that the M$ moneyhat funded the PS3 port's development.







