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mrstickball said:
jarrod said:
trestres said:
The Source said devs g et more revenue/unit when working on the HD consoles. That's my source, that's The Source.

Because MSRPs are higher, not because Nintendo's royalties are.

Actually....

As far as I've seen (and I'll need to find the source), Nintendo's royalties are higher in relation to the MSRP than Sony and Microsoft. In essence, Nintendo charges the same royalties for a $50 MSRP game than what Sony does for a $60 MSRP game (and Microsoft charges less than either for the same $60 game).

I'll have to find the source. But at any rate, the major reason is as stated - that extra $10 goes to the developers/publishers, and not one of the Big 3.

That's doesn't actually contradict what I said.  Royalty take on the 3 is pretty much consistent (likely $8-10 per unit, scaled less for budget tiers), but 360/PS3 allow for higher MSRPs (supposedly due to higher overhead costs for HD R&D).