By using this site, you agree to our Privacy Policy and our Terms of Use. Close
jarrod said:
trestres said:
The Source said devs get more revenue/unit when working on the HD consoles. That's my source, that's The Source.

Because MSRPs are higher, not because Nintendo's royalties are.

Actually....

As far as I've seen (and I'll need to find the source), Nintendo's royalties are higher in relation to the MSRP than Sony and Microsoft. In essence, Nintendo charges the same royalties for a $50 MSRP game than what Sony does for a $60 MSRP game (and Microsoft charges less than either for the same $60 game).

I'll have to find the source. But at any rate, the major reason is as stated - that extra $10 goes to the developers/publishers, and not one of the Big 3.

*edit*

Really interesting royalty information: Nintendo charged $31 per game between cart & royalty during the N64 era versus just $10.50 for Sony and the PS1. Of course, this has changed considerably, but its very interesting nontheless.

http://money.cnn.com/magazines/business2/business2_archive/2003/08/01/346319/index.htm



Back from the dead, I'm afraid.