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invetedlotus123 said:
Do ylestatdark said:
@jneul

You're right about that, the idea of Vaan did come out in the last moments, the original main character was supposed to be Balthier at the start of the game development, then focus shifted towards Basch.

They only decided to use Vaan as a main a few months before the game launched in Japan, so that's why he's a bit rushed.

Do you know why they made this sin? Balthier is a much better character than the emotion-less Vaan.

 

I like FFXII, the problem with the plot is because we can differ 2 different moments pretty easily

 

In the beginning when the world is presented it's just "WoW". When the party is formed, and the game really start. Til there it's ok, but, once you go after the stones the game just dies, many things were initiated in the beginning  of the game were just are leaved to the stone hunt, like the romance between Vaan and Ashe, the development of Basch, their fight with Arcadia, everything was just forgotten to hunt stones, and the stone hunting was just going into a dungeon, solving some (silly) puzzles and defeating a boss.

 

And then the end was so rushed, I mean, the Bahamut thing was so an unnatural way of ending the main quest.

They decided that Vaan should be the main character when they switched focus from the war of Archadia and Rosaria to the struggle for Dalmasca's freedom.

There are some parts of the plot that feel disconnected, that's true, but if you look carefully into the compendium entries, you'll see all the story bits and pieces that the game doesn't tell ;)

Basch to me is the best developed character, mainly because his story is intimately tied to Gabranth's one, so you'll have to understand one to learn about the other.

Bahamut's was a with rushed, It was a huge drop from pacing after the Giruvegnan/Pharos arch (The Ocurria Civilization), but I think that was to properly put Vayne as the main evil in the game.



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