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I got 120 stars in nearly exactly 20 hours.

For me, the game was too easy and I would have liked more open-ended, non-linear sections. I'm doing Luigi now, but I'm not really motivated since the game is still too fresh in my mind, and just having a character who's harder to control isn't enough of a difference to make it interesting for me : (.

I really hate the fact that half the Hidden Stars are simply bride luma's for a new path. I think the hidden stars were meant to please people like me who like to explore yet still make it so one can't get lost since the game tells you the path you have to choose in order to undertake earning the hidden star. Nonetheless, I feel like I was cheated out of half of the implementation of great idea to satisfy the explorer/discoverer inside me. What's hidden about bribing a Luma?

There's other tidbits of hidden 1-up mushrooms to find, and there are of course challenging 1-up mushrooms to get during many of the already more difficult sections (presumably to help make you never get game-over), but you can't feel as much satisfaction getting these since they won't even save : (.

Overall, the game was still incredibly fun, and a the new mechanics were extremely enjoyable. Many of the level designs were extremely entertaining the pacing of the constantly introducing new enemies, obstactles, power-ups, gravity interactions, and the like was excellent.

@Camera control complaint: you can almost always look in first person after coming to a complete stop by pressing D-pad Up. It works even if you can't actually swing the camera.

I found a trick by accident that makes beating Kamek (I always thought Kamek was male ...) really easily: Look at the color the wand sparks before she shoots (green is turtleshell, red, fire).  You can grab a turtle shell out of the Green shot by spin attacking when it gets near you.  It doesn't even need to have actually turned into a shell first.