slowmo said:
Gnizmo said: That is the worst cop-out answer I have ever seen. Attempting to adapt a genre that was built on, and completely defined by a very specific control input scheme is extremely difficult. Look at how long it took FPS to be fully realized on consoles, and the mouse+keyboard is not fundamentally all that different of an input scheme. |
That is why you're not a game designer, keep thinking in your clearly defined box. FPS games haven't always been the "most popular" games and they will not be forever either. I would also add that surely the 2 best selling games this generation aren't even FPS games?
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You didn't get it. If you try to completely change an established genre just to fit an interface, then you're going to fail.
The secret it's to think the oposite. Create a genre to that interface. That's thinking outside the box. And that's why the 2 best selling games this gen are the best selling games this gen ;)