slowmo on 10 December 2009
| Gnizmo said: That is the worst cop-out answer I have ever seen. Attempting to adapt a genre that was built on, and completely defined by a very specific control input scheme is extremely difficult. Look at how long it took FPS to be fully realized on consoles, and the mouse+keyboard is not fundamentally all that different of an input scheme. |
That is why you're not a game designer, keep thinking in your clearly defined box. FPS games haven't always been the "most popular" games and they will not be forever either. I would also add that surely the 2 best selling games this generation aren't even FPS games?







