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Gnizmo said:
That is the worst cop-out answer I have ever seen. Attempting to adapt a genre that was built on, and completely defined by a very specific control input scheme is extremely difficult. Look at how long it took FPS to be fully realized on consoles, and the mouse+keyboard is not fundamentally all that different of an input scheme.


That is why you're not a game designer, keep thinking in your clearly defined box.  FPS games haven't always been the "most popular" games and they will not be forever either.  I would also add that surely the 2 best selling games this generation aren't even FPS games?