By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Grahamhsu said:
Loud_Hot_White_Box said:

Yeah, but in this game I guess the 360 wasn't using AA.  Interesting to see a full 4x AA stack up against the supposed 16x-equivalent on PS3.  At any rate I think it would be awesome just to see it in bunches of future PS3 games.

There's no AA at all in the 360 or PC versions. It's 16x AA vs 0x AA. The big question running in my head is why Pandemic would create a new full scene AA for PS3, but at the same time not implement any AA in PC, or take advantage of 360s super cheap MSAA. Another question is why make a FSAA for PS3 for a game that barely looks better than Mercs 2...

That's what I said, in this game there's no AA for 360.  The next sentence probably should have read 'It will be interesting to see...' etc.

And yeah, one wonders how much this SPU AA technique requires...does it pull down other elements of the game construction?