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Squilliam said:
Article is stupid, there are AA modes outside of MSAA that exist for PC graphics cards. Both Nvidia and AMD have their own version of an edge detect AA mode. Also said mode is not better than 16xMSAA as it leaves areas of the game aliased.

Agreed, stopped taking article seriously around here.

"It's often the case that the Xbox 360 version of a game features edge-smoothing (is he talking about Anti-Aliasing...), while the PlayStation 3 counterpart will either leave it off altogether, scale it back, or use an NVIDIA specific technique called "quincunx", (is he talking about Quincunx AA...) which refines edges nicely, but blurs the entire texture in the process.

None of these options are particularly attractive(though quincunx has its place in certain scenarios)"

My eyes popped out when I saw that, did this guy just say any type of Anti Aliasing isn't attractive....but if any type of AA were to be used Quincunx will perform better if it is suited for that situation...Hold on WTF?! Whatever he is smoking I want some, life without AA would fucking suck. I love how the article explains in depth what MSAA and Quincunx are...If you'd like to know Squilliam has an excellent article on it right here http://www.vgchartz.com/forum/thread.php?id=55284

Article than proceeds to ignore other AA types as Squilliam noted there's more such as RGSS, CSAA etc..Article than spells artifacts wrong...it's not artefacts, it's ARTIFACTS!!!! Artifact can also = Aliasing. Why is this article so poorly and uninformitively written?

 




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