| nightsurge said: I call BS on these stories. Consoles have been using P2P for years. I have used 4 different providers, including cable, DSL, and FiOS. I have gamed for hours and hours and hours on those different providers and I have been host on these Xbox games very often. I never received any letters or complaints or anything. I think some PC gamers are still a little sour and making up some BS. And if any of you think that IWnet's P2P setup is better than MS's... you're tripping |
Negative:
Also, ISPs can tell when the packet flow initiates from a console. They know what XBL and PSN network traffic looks like, or at least their automated shaping and monitoring software does. Their automated software does not know what IWnet traffic looks like, hence the warnings -
Which I might add are automatically trigged. No human likely looked at them, its ISP monitor software seeing something that looks like a server using lots of upload and having many different connections from many different home users.
In all honesty the problem will probably get worked out by ISPs soon, they just have to identify some unique characteristics of the IWnet data and exclude it from being flagged. IWnet still sucks though.








