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RAZurrection said:

1.The biggest problem for the PS3 and 3rd party games is because Cell has been discontinued, 2.there's no point spending any money towards PS3 exclusives, because it's not future proofed. 3.Now we know symmetrical cores are taking over the home PC market and Xbox 360 is going to outsell the PS3 this generation, as well as them being used future hi-end PC set-ups.

4.Thats why the PS3 is falling behind on cross platform games like MW2 compared to CoD4 2 years ago, 5.the PS3 wasn't designed to go on for this long using single core CPUS and segregated GPUS with seperate vector and shader units. Sony hoped developers would use the PS3 as the main development platform for all games this gen, instead it just downgrade games for the PS3 to handle.

It's also why games like Crysis 2 and Rage look and run better then PS3 exclusives, there's just more money going into engines that Cell can't handle as well. This is also why MGS: Rising is leading on 360 now and Square Enix made FFXIII multi, they need to make sure they aren't left behind on the engine front or they'll perish and die like Free Radical and Factor 5.

YOUR POINT'S:

1. no the Cell Processor is still being used, and will still be used going forward most likely in the PS4.

2. THAT VERY SAME THING COULD BE SAID ABOUT ANY PLATFORM, that's like saying well we could make this game but it will take us 3 year's , but in that time much upto date hardware would be released, does that stop PC software developer's..no, and that's not going to stop any developer's for game console's. the only thing that stop's that is the publisher's. sometime's you have development house's within publisher's..

3. so what if the xbox360 outsell's the PS3, it's not like FORD does not get outsold by GM or vice versa, future High end PC set-up's are subjective on what you want that PC to do. THERE IS A BIG PROBLEM TRYING TO EQUATE THE PC HOME MARKET WITH THE GAME CONSOLE MARKET if anything more convergence in the consumer electronic market is making sure of that.

4. cross platform, you do know that many developer's did not get their PS3 development kit's until much later than the developer wanted. an second It take's time learning a New hybrid core processor with limited API's at the time for many of the development team's had to start from scratch with a much higher learning curve, with limited Time in which to do so. with their current Game engine's needed to be redone or tweaked with tool chain's that could implement those new API's into their development Tool's. not counting the Time and resources in doing so.

and that's also why many 3rd party development team's decided to go multi-platform this generation anyway the cost in game development was way too high anyway no matter what platform you are developing for aside from system's that have been on the market longer the cost for game's is still much higher than many companies would or rather like.

5. your right the PS3 was designed for multi-core software development design along programming parallel algorithms. 

WHICH GAME'S LIKE UNCHARTED, UNCHARTED 2, LITTLE BIG PLANET HAVE shown to work wonder's on the PS3. so yes your Right, single core

software design was not the main object in game development for the PS3.

everything else you have stated is pretty subjective on a person by person basis.

as for Cell not being made to handle certain engine's, well no duh, you can build any game engine that could swamp any processor. 

 

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.