nightsurge said:
What? Master server? I don't think you people have any idea what you are talking about when it comes to P2P networks, especially not the one that is the Xbox Live matchmaking system... Microsoft uses a whole field of servers to handle their matchmaking system. There is no way they could somehow take the matchmaking system process happen on ISP resources or something. The transfers would be the same amount of bandwidth usage regardless. If anything, the PSN version of P2P and the PC one are probably almost identical. The PSN does not provide the matchmaking system to all games like Xbox Live does, so IW would have had to make a custom matchmaking system for them too. That's why of the console versions, the 360 one is the most flawless of the 2 when it comes to online. |
I think the most likely explaination for this is what is called sandy vaginitas. There is no way the master server algorithms could be handled anywhere other than IW servers. Code has to be run people. As for using traffic that is more expensive but less delay, I would have to say that IW most certainly conferred with MS or Bungie on their solution and probably used a similar solution. I doubt they would be implementing a multimillion dollar infrastructure and nowingly cause ISP issues.








