Kasz216 said:
The Ghost of RubangB said:
Kasz216 said:
The Ghost of RubangB said: The main thing to remember, for fans and foes alike, is that Neon Genesis Evangelion is actually an anime about childhood psychological trauma, and that giant robot battles and religious madness is the setting, not the story. |
That's exactly why it isn't deep though. It's very straightfoward with a bunch of other bullshit on top for people to choose their own theme if they don't like the original obvious theme that couldn't be more spelled out unless he went "i'm so depressed" every 5 minutes. (Which, he practically did.)
It would be like if someone made a simpe "rescue the princess" type game, but everyone was named after different different mythological and religious symbols all over the place... it would still be just about "rescuing the princess" with a bunch of red herrings out there as pretentious slight of hand.
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Sounds like you described The Legend of Zelda or Muramasa: The Demon Blade.
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Haven't played Muramasa...
As for the legend of Zedla... is there a bunch of religious and mythological refrences there? I haven't really caught any but i haven't played it much since Majoras mask.
Even so... I'd say yeah, Zelda is very shallow when it comes to the story. It's a simple story that's about what all Nintendo games are about. The gameplay.
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Link's first shield design was just a cross.
Ocarina of Time had some Muslim music in one of the temples, and then they took it back out of the non-Japanese versions of the game so it didn't offend any non-Japanese.
The Legend of Zelda: A Link to the Past was originally titled The Legend of Zelda: The Triforce of the Gods in Japan. Wikipedia mentions all the changes for the American version:
The
English language localization included changes to the original Japanese game. The most common change was the removal of religious references to conform with
Nintendo of America's content guidelines. The most obvious change was made to the subtitle of the game, which was changed from
Triforce of the Gods to
A Link to the Past. The font used to represent an unreadable language,
Hylian, originally had designs of a vulture and an
ankh. These designs were based on
Egyptian hieroglyphs which carry religious meanings, and they were altered in the English version. The localization also changed plot details included in the
instruction manual. The
priest Agahnim became a
wizard, and his background, which originally implied that he was sent by the gods, was altered to remove any celestial origin.
The whole Triforce is a symbol in many religions including Shinto and Norse mythology. The 3 triangles making a big triangle symbolizes 3x3=9, which symbolizes the maximum potential for humans, as close to perfection as we can get (10 being God, 9 being how true and pure a hero Link becomes by the end of each game).
But none of this is important in the game. It's just a bunch of religious mumbo jumbo 'cuz it's cool. Without the censorship, Zelda has used Christian, Muslim, Egyptian, and Norse-or-Shinto references.
Muramasa on the other hand, is an awesome mishmash of every Japanese myth and legend mixed together.