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But that's exactly how the film and music industries work, and it's always been this way for games as well.

The NES had 6 Mega Man games. I think the notable changes were ... they added sliding in 3, and the charge shot in 4. That's it.


But it doesn't have to be this way. Support indie devs. World of Goo was made by 2 people. Braid was made by 2 people. The BIT.TRIP games were made by 3 people. These games were cheap for them to make, and cheap for us to buy, and they're beautiful and trying new things. Luckily most of the big companies are bleeding tons of money and scrambling for new ideas (or new ways to dress up the old ones), while these little guys can sneak in and make some money.