mirgro said:
So in Uncharted, MW1, L4D1 I got the following: -Graphics engine, by far the most expensive part of developing HD games - Many brand new developed characters - New gameplay - Paid $60
WHat you get in UC2, MW2, L$d2: - Slightly upgraded engine, nowhere near the cost of the intial's development. - Few new characters - Few gameplay additions - Paid $60
Does that not seem little effed up to you, if you have your head on straight? @Onyx Yeah I meant 87% for DK64... freudian slip or something.... |
You make out that doing the likes of UC2 (they hired Claudia Black to do voice overs, and brought back the other actors, plus added multiplayer), and also the other games are some sort of mods that people create in garages at their spare time for free, because they love it. And then you get appauled thinking people actually have to pay money for it.
Here is an article on the costs of Modern Warfare 2:
http://kotaku.com/5407981/how-much-did-it-cost-to-make-modern-warfare-2
Despite what you wish it would be, it costs millions to not only to make the game, but to market and promote the game. People don't work for free. And they charge whatever the market will bear. That is the game. And it doesn't matter if they reuse resources, level design and writing do cost, as do voice actors and so on. And even if were cheaper to make, it wouldn't mean you would pay less. The market is willing to pay $60 for a game, so that is what they charge.
As far as Left 4 Dead 2, I paid $40 for it. And that is how much you can pay for it in a sale this holiday.
If you don't like to pay full price, then don't. It is none of your business what it costs them to make the game, or how they made it. Your business is how much you pay and how much you personally get out of it. To go muck, muck, muck, whine, whine, whine (developers are lazy and greedy) is pathetic.







