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Onyxmeth said:

"Clones" were reviewed bad back in the day? Here's a few notable clones of the 5th generation that didn't fair so badly:

Banjo-Kazooie, Donkey Kong 64 (Super Mario 64)
Final Fantasy Tactics (Tactics Ogre)
Tekken (Virtua Fighter)
Dino Crisis (Resident Evil)
Perfect Dark (GoldenEye 007)
Diddy Kong Racing (Mario Kart)
WipEout (F-Zero)
Castlevania: Symphony of the Night (Super Metroid)

You might want to recall some of those sequels back then that were just like the sequels of today. Basically minor improvements on a good formula. Have you forgotten:

Tekken 2 and 3
Virtua Fighter 2
Street Fighter Alpha 2 and 3
Banjo-Tooie
Legend of Zelda: Majora's Mask
Gran Turismo 2
Resident Evil 2 and 3
Dino Crisis 2
Syphon Filter 2 and 3
WipEout 2097 and 3
Panzer Dragoon Zwei
Oddworld: Abe's Exodus
Driver 2
Tony Hawk's Pro Skater 2
Colony Wars Vengeance and Red Sun
Tomb Raider 2 and 3
Crash Bandicoot 2 and Warped

I mean do I really need to continue?

 

I didn't want to do any finger pointing on this thread, but I guess I have no choice. Notice all those games you listed are console games. Leaving the "PC>Console" argument behind, it'd be nice to know exactly how those consoles were supposed to give developers the choice of expansion packs. Now that the consoles are wannabe PCs, expansions through online download/install to HDD are perfectly valid and possible. Yet it's still not happening. At least developers had an excuse back then.

 

@twesterm

If you didn't like Mario 8 then you wouldn't like any of the clones. So you'd STILL be stuck without a good game until a new one comes out a year or so later. In fact in that scenario you'd be more screwed cause if people thought Mario 8 was good then you'd never see something different because people will be making Mario 8 clones for the next 5 years. But at least you'd have those games that last 10 years with you... oh wait.. you don't, they don't make them anymore. Sucks to be you!