Lord Flashheart said:
This. Devs haven't been willing to do that for the 360 whereas it's seemed to be a necessity for the PS3. That's changing now. |
Double this. So far, all the big games on 360 have used old modified Xbox engines (Halo 2 to Halo 3 and ODST) or generic already existing multipurpose engines (Unreal Engine 3) for the most part. Now, though, Halo: Reach is getting a new engine, Alan Wake may be using their own engine (not sure), Splinter Cell will be using a new engine, and at the very least Unreal Engine 4 will be coming out soon(but that won't be utilized till the next gen).







