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DKII said:
I wonder how difficult it would be to make "3D" games on the TV screen the same way they do with 3d movies, ie the red/blue 3d glasses. Probably too gimmicky though. Thus why I'm not the CEO. :p

Funny you should ask.  I did this exact thing -- I wrote a graphics engine that could display offset images in red and blue, so that when you wear red/blue glasses, you see the image in 3D.  The results were compelling enough that this is exactly what I would design a console for if I had the resources.  When I saw that spaceship fly out of my monitor and right up to my FACE, my jaw was on the floor.

Virtual Boy may have been an utter failure, but look at the thing.  A big, unwieldy stand that you put your face up to so you can immerse your face in red lights.  Think of the ways in which you could make this better with today's technology (and technology in 3 years' time, especially if you dedicate some R&D).  We know that responsive, color LCD screens are cheap enough, because the DS has two of them.  A modern pair of 3D glasses would need... bingo, two LCD screens.  The rest is just details.

True 3D really needs to be seen to be believed.  If any of you have a copy of Serious Sam: The Second Encounter and a pair of red/cyan 3D glasses, do yourself a favor and enable "stereoscopic rendering" in the advanced graphics options.  Play for a few minutes, then imagine it without the eyestrain, with full color, and with a much better field of view than your monitor.