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easily laid out, nothing new for the most part,

one thing that i dont get is why devs dont take the time to use the SPU's in the cell, that would provide better AA and allow for more vertex calculations, also along with the XDR ram having a clock speed of i think its 3.2 GHz things would look so much better,

for the 360 i think they should do what they did with computer games in the old days, ship games with 2-3 discs, install discs and play discs, install discs for the uncompressed textures and audio and the play disc with the actual game and pointers to the resources created with the install disc