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RolStoppable said:

I think we all know that platforming was never a strong point of Halo to begin with, but it has gotten to the point where it has become so terrible that it's hurting sales. This graph is very telling about the current state of the Halo franchise.

It's clear that the series has peaked with Halo 3 and is on a steady decline since then. It's also clear that this is due to the platforming getting worse in the latest games. While you can still jump in ODST, it's not as much as before. Now it's kinda like the jump of a normal human being which is understandable since you aren't playing as Master Chief after all, but it's taking away from the much loved Halo experience and the lukewarm reception by the fanbase shows that Bungie made a wrong decision by limiting the jumping abilities.

Halo Wars was a big letdown, because it removed the ability to jump entirely. Luckily for fans of the Halo franchise, Microsoft reacted accordingly and closed the developer Ensemble Studios for their glaring oversight of what makes Halo Halo right after the release of the game.

Now it's up to Halo Reach to revitalize a fading franchise and it seems like Bungie is in dire need of my help. The first thing they have to do is to get rid of the lame jumping mechanics they used in Halo 3: STD and bring back the feel from the first three games. Next up, they should design the levels to put more emphasis on platforming than in all previous games. It's an undeniable fact that platformers are the best genre ever made, so it never hurts to use platforming in other genres as well. Add some moving platforms to Halo and seesaws while you are at it.

Lastly, Bungie needs to think about all the possibilities for gameplay that platforming offers. For example, instead of always shooting everything in your way, why not alternatively be able to kill the grunts by jumping on their heads? Not only would that be totally awesome, but it would also prevent Halo from becoming a niche franchise that is barely able to sell in the double digit million range. Wall jumps would be a neat idea too and Mirror's Edge already showed that they work in first person games.

I sincerely hope that Bungie listens to my suggestions and implements them, otherwise many gamers, including me, will say:

"I could have played Halo, but I chose not to."

You obviously never played the first halo.