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salaminizer said:

what they did to Populous is the same they did to Settlers

It is also similar to what they did with the mech game Cyberstorm.  Marketing suits for a company perform demographic surveys and find that a certain template for play is preferred, so the game ends up becoming a cookie-cutter of everything else.  Cyberstorm, for example, was one of the best turn-based mech games ever.  They decided to make it a RTS, because apparently RTS was what counted.  End result is that the RTS version totally changed things up to match the RTS platform, and became forgettable, because of the changes.  Eventhough it still had the turn-based aspect to it, the need to meet what is needed for an RTS fundamentally altered everything.